Win 49.1% • Pick 3.8% • Ban 0.3%
Win 56.8% • Default build
Win 55.5% • Default build
Best runes for the selected Karma build:
Items vs heavy AP team
Items vs heavy AD team
Karma reduces her Mantra cooldown every time she damages an enemy with an ability or basic attack.
Karma fires a skillshot in a line, slowing and dealing magic damage to targets she hits. When Mantra'd it deals more damage and creates a field which slows and explodes.
Karma tethers herself to an enemy champion or monster, dealing magic damage and revealing the target. If she remains attached, it will root the target. When Mantra'd, it also heals Karma.
Karma shields an allied champion and grants bonus movement speed. When Mantra'd, the shield spreads to all allied champions and grants bonus movement speed.
Karma empowers her next ability for an upgraded effect.
You can use your E to protect yourself if the enemy retaliates.
Use your Ultimate to empower your Q to deal extra damage.
If need be, you can use your E to speed yourself up so your W can lock down the enemy laner.
Use your empowered
Q) and your auto attacks to poke the enemy throughout the laning phase. Attack them whenever you have Spellthief stacks available.
You need to stick as close as you can to your backline throughout the mid and late game. Sticking to them is key to the outcome of the game. In team fights, only empower your
Minimize your time spent away from your team when warding. Only go to ward if your team is with you. You do not want to get caught out as it may cost your team an objective.
All this information will be available in the brand new "Guide" tab.
Find an error or want to give some feedback