Win 51.1% • Pick 14.3% • Ban 1.8%
Win 56.6% • Default build
IE RFC Jinx
Win 56.4% • Default build
Win 55.8% • Default build
Best runes for the selected Jinx build:
Items vs heavy AP team
Items vs heavy AD team
If an enemy champion or turret dies within 3 seconds of being damaged by Jinx, she gains movement speed and attack speed.
Jinx can switch between two guns, a machine gun which has faster attack speed and a rocket launcher which deals splash damage.
Jinx fires a delayed skillshot which slows her target and reveales them for 2 seconds.
Jinx throws three Chomper mines that deal magic damage and root enemies that walk over them.
Jinx fires a rocket across the map that deals additional damage based on how far it traveled and the target's missing health.
When the Support goes in, place your E under or slightly behind the enemy to layer the CC.
Keep auto attacking until you find an opportunity to use your W.
when you're chasing someone and you want to slow them down to get close to them. It can also be used to check bushes for enemies.
Synergize with your Support to chain CC with your
for a guaranteed kill.
When you get a kill or an assist in teamfights, use your Passive to reposition yourself to deal maximum damage and to stay safe.
All this information will be available in the brand new "Guide" tab.
Find an error or want to give some feedback