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Heimerdinger

Heimerdinger Build

Specialist

Average difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

100% ap

0% ad

Middle

Win 52.1%  Pick 2%  Ban 2.6%

Middle

Win 52.1%  Pick 2%  Ban 2.6%

Top

Win 55.3%  Pick 1.3%  Ban 2.6%

Bottom

Win 50.5%  Pick 0.7%  Ban 2.6%

Standard-Comet-Luden's

Win 56.77% • Default build

Heimerdinger Runes

Best runes for the selected Heimerdinger build:

Sorcery
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter

summoner spells

SummonerFlash
SummonerTeleport

Core items

Starter
Doran's Ring
Health Potion

2

Warding Totem (Trinket)
Early items
Lost Chapter
Core items
Luden's Echo
Zhonya's Hourglass
Sorcerer's Shoes
Full build
Luden's Echo
Zhonya's Hourglass
Sorcerer's Shoes
Morellonomicon
Liandry's Torment
Rylai's Crystal Scepter

Situational items

All
Rabadon's Deathcap
Void Staff
Banshee's Veil
Zhonya's Hourglass
Spellbinder
Luden's Echo
Items vs heavy AP team
Morellonomicon
Liandry's Torment
Rylai's Crystal Scepter
Items vs heavy AD team
Morellonomicon
Liandry's Torment
Rylai's Crystal Scepter

Heimerdinger Skill Order

W
Q
E
Recommended skill order for Standard-Comet-Luden's build:
H-28 G Evolution Turret
Hextech Micro-Rockets
CH-2 Electron Storm Grenade
UPGRADE!!!
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E

Heimerdinger best lane matchups

Zed

+ 152

GD@15

Kayle

+ 118

GD@15

Sylas

+ 105

GD@15

Heimerdinger worst lane matchups

Yasuo

- 101

GD@15

Malzahar

- 42

GD@15

Tristana

- 25

GD@15

General information

heimerdinger Abilities

Description
Cooldowns

Hextech Affinity

P

Heimerdinger gains bonus movement speed when near his placed turrets or allied turrets.

H-28 G Evolution Turret

Q

Heimer stores up to 3 turrets and can place down up to three. Upgrading builds a huge H-28Q Apex Turret.

Hextech Micro-Rockets

W

Heimerdinger fires a wave of 5 rockets in a fan pattern, dealing magic damage to the first enemy each rocket hits. Upgrading launches 4 waves instead of 1.

CH-2 Electron Storm Grenade

E

Heimerdinger throws a grenade which deals magic damage and stuns all enemies in its center. Enemies that are around the center are slowed. Upgrading throws a grenade that bounces 3 times.

UPGRADE!!!

R

Heimerdinger creates an empowered version of the next ability he casts. He can cancel it to put it back on a 3 second cooldown.

Basic Combos

Turrets Power

E
Q
W

Land your E and then place a turret. Use your W after for extra damage.

On Target

E
W

Land your E on the enemy and then throw out your W. Bonus points if your E landed inside of your Turrets (Q).

Bouncing Danger

R
E
W

Use your Ultimate and upgrade your E. Then throw out your E in the direction of the enemy. Once you land the stun, use your W for extra damage.

Quick tips to play Heimerdinger

Set up your Turrets

Q before the laning phase starts to save mana early and to get the first push.

Fight the enemy inside your Turret

Q range. Do not fight outside them as you will miss out on extra damage.

Throw your bomb

E just behind the enemy instead of their current position to increase the likelihood of you stunning them. Do this inside your Turret
Q
range for extra damage.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

Coming soon!

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