Win 52.3% • Pick 9.4% • Ban 19.8%
Win 56.5% • Default build
Best runes for the selected Fizz build:
Items vs heavy AP team
Items vs heavy AD team
Fizz is constantly ghosted and takes less physical damage from basic attacks (based on level).
Fizz dashes a fixed distance toward an enemy deailing physical damage and bonus magic damage. The physical damage also applies on-hit effects to the target.
This causes Fizz's autos to rend enemies and deal magic damage over 3 seconds. When activated, it deals bonus magic damage and gains bonus range.Killing a target reduces cooldown and refunds mana.
Fizz vaults toward a location and becomes untargetable as he balances on his trident. He can choose to splash on the ground to deal damage around him or vault toward a target location.
Fizz throws a lure at a target location, if it hits an enemy it will stick to them. The lure attracts a massive shark which deals magic damage, knocks aside nearby enemies, and slows for 2 seconds.
Use your E to either dodge damage or close the gap. Then use your Q to get onto the enemy.
Always remember to auto attack the enemy first before using your W for extra damage.
Throw your Ultimate onto the enemy and then close the gap while they're being damaged. Auto attack and then cast your W for extra damage.
Try to go for extended trades as frequently as you can. Using your Q and
to deal most of your damage, while holding on to your
Spend your mid game split pushing and dueling enemies who try to stop you. If you need to group, flank from the side with your
If you can't pick up kills in the mid lane, look to roam with your
All this information will be available in the brand new "Guide" tab.
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