Win 51.1% • Pick 11.8% • Ban 30.4%
Win 52.1% • Pick 8.8% • Ban 30.4%
Win 53.2% • Default build
Best runes for the selected Ekko build:
Items vs heavy AP team
Items vs heavy AD team
Every third hit deals bonus damage, and if a champ is struck, grants Ekko movement speed.
Temporal grenade that creates an AOE on detonation slowing and damaging anyone caught inside. After a delay the grenade rewinds and deals damage on its return.
Slows enemies caught inside a dome Ekko creates. If Ekko enters the dome, he gains a shield and stuns the enemies inside.
Evasive roll that activates his passive. His next attack deals bonus damage and telports him to his target.
Ekko rewinds time to return to a point a few seconds ago, healing for a percent of the damage he took in that time. Enemies in the arrival area take a ton of damage.
If you're not sure you can land your Q, cast it when you land on the enemy.
Your standard trading combo.
Use your W from afar so you can get the shield as soon as you reach the camp.
Flank in team fights so you're able to get on to the backline with ease. Cast your
from fog of war and then engage once it's about to activate.
on the camp while you're approaching so you can get a shield before taking any damage from the camp itself.
While approaching a lane, place your
behind the enemy target to increase your chances of locking them down with your stun.
All this information will be available in the brand new "Guide" tab.
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