Win 52.4% • Pick 5.2% • Ban 6.8%
Win 49.3% • Pick 1.1% • Ban 6.8%
Win 60.15% • Default build
Best runes for the selected Diana build:
Every third Strike, Diana recovers mana and cleaves nearby enemies for extra magic damage. When Diana casts a spell, she gains attack speed for 3 attacks.
Shoots a projectile in an arc that deals magic damage and reveals them for 3 seconds.
Creates three spheres that orbit Diana that detonate on contact and deal AOE damage. This spell also provides a temporary shield, which is amplified if all three orbs detonate.
Passively increses attack speed bonuses upon spell cast. Actively reveals and pulls enemies around Diana in, slowing them.
Diana can dash to an enemy and deal damage to them. If she dashes to an enemy afflicted with Moonlight, the cooldown is refreshed.
Basic trading combo. Go in when you have an empowered auto attack ready.
Make sure you land your Q to get the reset on your Ultimate.
Basic wave clear combo.
Limit your Ultimate use unless the enemy is afflicted with Moonlight so you can get the Ultimate reset.
All this information will be available in
the brand new "Guide" tab.