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Diana

Diana Build

Fighter

Easy difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

75% ap

25% ad

Middle

Win 52.4%  Pick 5.2%  Ban 6.8%

Jungle

Win 49.3%  Pick 1.1%  Ban 6.8%

Jungle

Win 49.3%  Pick 1.1%  Ban 6.8%

Top

Win 51.2%  Pick 0.2%  Ban 6.8%

1Shot Diana

Win 60.15% • Default build

Diana Runes

Best runes for the selected Diana build:

Domination
Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

summoner spells

SummonerFlash
SummonerDot

Core items

Starter
Doran's Ring
Health Potion

2

Warding Totem (Trinket)
Early items
Doran's Ring
Core items
Spellbinder
Rabadon's Deathcap
Sorcerer's Shoes
Full build
Spellbinder
Rabadon's Deathcap
Sorcerer's Shoes
Zhonya's Hourglass
Void Staff
Morellonomicon

Situational items

All
Lich Bane
Banshee's Veil
Nashor's Tooth
Hextech Protobelt-01
Rylai's Crystal Scepter
Rabadon's Deathcap
Items vs heavy AP team
Banshee's Veil
Zhonya's Hourglass
Void Staff
Items vs heavy AD team
Zhonya's Hourglass
Void Staff
Morellonomicon

Diana Skill Order

Q
W
E
Recommended skill order for 1Shot Diana build:
Crescent Strike
Pale Cascade
Moonfall
Lunar Rush
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Diana best lane matchups

Ahri

+ 161

GD@15

Zed

+ 145

GD@15

Kayle

+ 99

GD@15

Diana worst lane matchups

Veigar

- 226

GD@15

Aatrox

- 112

GD@15

Pantheon

- 48

GD@15

General information

diana Abilities

Description
Cooldowns

Moonsilver Blade

P

Every third Strike, Diana recovers mana and cleaves nearby enemies for extra magic damage. When Diana casts a spell, she gains attack speed for 3 attacks.

Crescent Strike

Q

Shoots a projectile in an arc that deals magic damage and reveals them for 3 seconds.

Pale Cascade

W

Creates three spheres that orbit Diana that detonate on contact and deal AOE damage. This spell also provides a temporary shield, which is amplified if all three orbs detonate.

Moonfall

E

Passively increses attack speed bonuses upon spell cast. Actively reveals and pulls enemies around Diana in, slowing them.

Lunar Rush

R

Diana can dash to an enemy and deal damage to them. If she dashes to an enemy afflicted with Moonlight, the cooldown is refreshed.

Basic Combos

Basic Poke Combo 2

eAA
Q
R
W

Basic trading combo. Go in when you have an empowered auto attack ready.

Basic Poke Combo 1

eAA
Q
R
W
AA
E

Make sure you land your Q to get the reset on your Ultimate.

Basic Wave Clearing Combo

Q
W
AA

Basic wave clear combo.

Quick tips to play Diana

Your

W is a low-cost ability that provides a shield. Use it to protect yourself against high amounts of incoming damage.

Use your

Q to fast push the minion wave. Aim it on top of the enemy so you can push and deal damage to the enemy laner at the same time.

Limit your Ultimate use unless the enemy is afflicted with Moonlight so you can get the Ultimate reset.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

Coming soon!

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