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Bard

Bard Build

Controller

Severe difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

75% ap

25% ad

Support

Win 50.6%  Pick 3.9%  Ban 0.4%

Spooky Ghosts Bard

Win 52.64% • Default build

Spooky Ghosts Bard

Win 52.64% • Default build

Electrocute Bard

Win 50.54% • Default build

Bard Runes

Best runes for the selected Bard build:

Domination
Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

summoner spells

SummonerFlash
SummonerDot

Core items

Starter
Health Potion

2

Spellthief's Edge
Warding Totem (Trinket)
Early items
Boots of Speed
Frostfang
Core items
Remnant of the Watchers
Twin Shadows
Boots of Mobility
Full build
Remnant of the Watchers
Twin Shadows
Boots of Mobility
Redemption
Locket of the Iron Solari
Frozen Heart

Situational items

All
Knight's Vow
Zeke's Convergence
Lich Bane
Mikael's Crucible
Nashor's Tooth
Shurelya's Reverie
Items vs heavy AP team
Locket of the Iron Solari
Redemption
Frozen Heart
Items vs heavy AD team
Locket of the Iron Solari
Redemption
Frozen Heart

Bard Skill Order

Q
W
E
Recommended skill order for Spooky Ghosts Bard build:
Cosmic Binding
Caretaker's Shrine
Magical Journey
Tempered Fate
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Bard best lane matchups

Braum

+ 104

GD@15

Alistar

+ 84

GD@15

Fiddlesticks

+ 82

GD@15

Bard worst lane matchups

Pyke

- 38

GD@15

Blitzcrank

- 31

GD@15

Thresh

- 19

GD@15

General information

bard Abilities

Description
Cooldowns

Traveler's Call

P

Passively causes magical chimes to spawn, which Bard can collect to gain experience, mana, and a burst of speed. Also buffs auto-attack damage over the course of the game.

Cosmic Binding

Q

Bard fires a missile that slows the first enemy struck and passes through it. If it hits a wall will stun that enemy, and if it hits another enemy it will stun both.

Caretaker's Shrine

W

Generates a healing shrine which disappears after healing the first ally that touches it.

Magical Journey

E

Opens a portal in nearby terrain that allies and enemies can take for a one way trip to the other side. Enemies come out slowed.

Tempered Fate

R

Bard shoots a long-range AOE that puts everything inside (including allies and turrets) in stasis for a brief period.

Basic Combos

Roaming Combo

E
Q
eAA

Utilising your Magical Journey is key to roaming and setting up ganks for your Jungler. Use your E from out of vision to make landing your Q and an auto attack easier.

Basic Trading Combo

Q
eAA

Use your Q on the enemy to slow them, then use an empowered auto to deal lots of damage. You can use your Q while they're near a minion for a stun instead of a slow.

Catch Combo

R
Q
eAA

Use your Ultimate to put the enemy in stasis. Reposition so you're able to land a stun with your Q and then finish the combo up with an auto attack.

Quick tips to play Bard

Pick up Chimes that are close by whenever possible, but don’t leave lane to get them if there are minions in lane as you will miss out on XP.

Everytime you recall, pick up a Control Ward and look to roam. If you can’t find any opportunities to gank, go and place your ward and use your Magical Journey (
E
) to get back to lane fast.

Use your Magical Journey (

E) to get over terrain quickly and help out your other lanes. When returning, pick up Chimes for added movement speed.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

Coming soon!

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