Win 45.2% • Pick 1.5% • Ban 0.5%
Win 47.41% • Default build
Best runes for the selected Azir build:
Azir can replace fallen turrets with his own turret.
Azir directs his sand soldiers to a single location, dealing magic damage and slowing enemies they pass through.
Grants Azir a passive attack speed buff. The active summons a soldier to attack nearby targets, dealing magic damage to all enemies in a straight line.
Shields himseld and dashes to one of his soldiers, damaging all enemies in the path. If he collides with a champ he stops dashing and readies a new soldier.
Summons a wall of soldiers which go forward to knock back and dodge enemies.
Optimal extended trade combo.
Drifting ain't easy, but it can be useful.
Basic combo to harass the enemy.
Abuse the soldiers range and damage output to poke the enemy down before looking to finish them off.
Build a replacement tower in the middle lane after taking the tower and then look to roam.
All this information will be available in
the brand new "Guide" tab.
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