. This skill has a short cooldown and does a decent amount of AO
damage. Do not stand in the minion wave to avoid taking free damage.
Outside of his Satchel charge
, he is an immobile champion. This ability has a fairly long cooldown so if he uses this ability to poke or last hit take, advantage and try to get in close for a favorable trade
All of Ziggs’ abilities (excluding his
) are short to mid-range AOE
skillshots. This means he will most likely be pushed onto your side of the map. Try to coordinate with your Jungler to set up ganks when he uses his CC abilities (
) to push the wave.
In teamfights Ziggs like to stand back and toss his abilities out to hit multiple enemies from afar. Ziggs
is a unique skillshot that is not easy to land close up. Find a way to close the gap and dish out your damage.
During the mid game once the outer towers are destroyed and the laning phase is over, Ziggs can use his semi-global
to influence fights across the map. Keep your jungle and the river warded to track his movements to get a better idea of when and where he can Ult.
Ziggs is one of the best tower takers in the game thanks to his Passive and
. Monitor tower health when he is sieging as your tower will fall much quicker than you anticipate.
Once Ziggs gets Sorcerer’s Shows and Ludens he clears minion waves incredibly fast. Don’t leave him in a lane unattended for too long as he can kill a tower in well under a minute.
Be very careful when fighting in the jungle: especially near choke points. Ziggs excels at blocking paths with his
Lich Bane is not the most popular item in Ziggs’ build, but be sure to know if he has one. A Lich Bane proc with an empowered auto attack will deal much more damage than some of his abilities to not just champions, but to towers and neutral objectives too.