Win 51.6% • Pick 4.3% • Ban 0.9%
Zac has very long cooldowns on his engage abilities (
and E)- 13 and 24 seconds at rank 1. Because of this, he can only really use them as an engage or escape once per fight. If you know he is without these abilities- try to fight him.
During ganks, Zac can only pull you with his
if he can auto attacks a minion or another champion,. Try not to stand near your minion wave once he shows in your lane.
Zac's only way to break the Scuttle Crabs' armour is to use his
. If you see him killing the Scuttle Crab, it usually means his
is down and he has no escape.
It can be hard to kill all 4 of Zac's Blobs (his Passive) alone in the early to mid game. Smite can be used on one of them to deal a lot of damage to a Blob very quickly.
can be a massive turnaround for teamfights. Do not clump together in as you are heavily slowed while on inside his
and you cannot cancel it once it starts.
Try not to fight Zac immediately after he engages. If he lands his
, he will be incredibly tanky due to aftershock and all your abilities will be wasted on him. Dodge the
and kite back to prevent him from using his
When Zac gets his Cinderhulk jungling item, his clearspeed rapidly increases along with his damage. Do not stand real close to him as the Cinderhulk passive will set you on fire.
Zac's Spirit Visage is a big power spike as his Blobs now heal him for a considerable amount of health. It will no longer be possible to catch him out in his jungle as he will easily outheal the damage from the camps.
Zac will look for a level 3 gank as his lockdown capability during ganks is unmatched. Be ready to dodge the knock up from his
when the marker shows on the ground.
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