Make it a high priority to play around Talon’s in lane as it’s what enables his full damage pre-6. It’s on a 9 second cooldown and without it, he only has as his other damaging ability which is a weak ability damage-wise when used as a gap closer.
Play safe when Talon reaches level 2. He has one of the most powerful level 2 power spikes in the game as he gets access to his full damage with only two abilities whilst a majority of champions need all three.
When playing melee champs, be wary of Talon’s . His deals 50% bonus damage when used in melee range and acts as an auto attack reset. His Auto-Q-Auto into Electrocute is particularly devastating.
Proper vision is critical against Talon. A ward under his turret (outside turret sight of course) is a strong ward as it can tell you early when he’s started roaming and more importantly, in what direction. You can also look to ward spots Talon frequently jumps from.
All of Talon’s damage, bar Ignite, is physical damage. Early armour items such as Seeker’s Armguards, Bramble/Chain Vest and Ninja Tabi can greatly hinder Talon’s capacity to snowball.
Avoid opting for a squishy team comp in champ select. Assassins thrive in games where they have many potential targets to choose from. Talon is no exception.
Talon’s level 2 is infamous for being one of, if not the most powerful early game spikes in the game. Make sure you get the level up (7 minions) at the same time so he cannot zone or all in you.
Tiamat, Serrated Dirk and Boots of Mobility. Each of these early game items provide strong and noticeable power spikes for Talon. Tiamat gives him more roaming opportunities, Dirk improves his lethality and mobis allows Talon to roam around the map efficiently.
Youmuu’s Ghostblade and Duskblade. Youmuu’s exacerbates Talon’s already lethal roams and Duskblade’s on-hit damage passive can be proc’d a second time after Talon becomes invisible during his Ult.