Rammus

Rammus Counters

champion classes tank

Tank

Easy difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

38% ap

62% ad

Jungle

Win  51.8%  Pick 3%  Ban 3.1%

Rammus lane counter picks

Based on the average gold difference at min 15 (GD@15), Rammus loses the lane to:

Nidalee

- 128.2

GD@15

Udyr

- 119.0

GD@15

Olaf

- 113.5

GD@15

Nunu & Willump

- 101.0

GD@15

Rek'Sai

- 100.9

GD@15

Nocturne

- 97.4

GD@15

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Rammus best lane matchups

Based on the average gold difference at min 15 (GD@15), Rammus counters:

Dr. Mundo

+ 87.1

GD@15

Twitch

+ 66.6

GD@15

Trundle

+ 57.2

GD@15

Kindred

+ 50.5

GD@15

Jax

+ 36.5

GD@15

Kha'Zix

+ 30.3

GD@15

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Rammus game counter picks

Based on the win percent vs champs in all roles, Rammus loses the most against:

Warwick

36.9%

Win Rate

Nocturne

38.8%

Win Rate

Shaco

40.3%

Win Rate

Diana

40.6%

Win Rate

Cassiopeia

42.2%

Win Rate

Orianna

42.6%

Win Rate

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Rammus best game matchups

Based on the win percent vs champs in all roles, Rammus counters:

Pantheon

64.1%

Win Rate

Hecarim

62.2%

Win Rate

Shaco

61.4%

Win Rate

Nidalee

61.1%

Win Rate

Quinn

60.3%

Win Rate

Wukong

60.2%

Win Rate

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Rammus counter tips

Laning Against

1. Rammus has a very weak first clear before level 3 and is likely to start on red side due to his strong multitarget camp clearing. Look to engage him before he completes the 4th camp- or 3rd if he does Krugs.
2. Rammus' PowerBall works as a gap closer, CC and of course Aftershock proc. It is also used to move around the jungle and will most likely be on CD after getting to a camp. It has a 16 seconds cooldown which makes him very vulnerable to invades and kiting.
3. Rammus can flash while using his PowerBall jumping over barriers, he can also use Ghost to skip through waves. Tracking the cooldown on his Summoner Spells is key.

Strategy VS

1. Don't get caught out by Rammus' PuncturingTaunt taunt under a tower, keep your distance when sieging and remember E's range is close to half a turrets attack range.
2. Rammus will try to catch players out with his taunt PuncturingTaunt and lock them down so his team can finish them off. A QSS (Quicksilver Sash) will help protect you against his taunt.
3. Rammus can move around very quickly with his PowerBall which gives him a great potential to counter gank and pick overpushed ADC's. Ward deep into his jungle as a close ward might not give you enough time to react.

Power Spikes

1. Rammus first power spike hits at level 3. Delay this for as long as possible by denying multitarget camps: specially the Krugs and the Rift Scuttler.
2. Rammus second power spike comes at Lvl 6 with his Tremors2 and in some cases a Bramble Vest / Cinderhulk. Get a Quicksilver Sash, not only will it cancel it's PowerBall and PuncturingTaunt cc but it gives you Magic Resist.
3. The longer the game goes, the tankier Rammus becomes. Make sure you get magic penetration items for AP champs and armor pen its for AD champs.

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