Win 49.6% • Pick 3.3% • Ban 2.4%
Kassadin's Q; aside from dealing damage, shields him from magic damage. Avoid one-to-one ability trades against Kassadin as a Mage and look to trade whenever it's down.
Pre-6, Kassadin has no access to his mobility ability, and has poor wave clearing. He is very easy to gank. Freezing the wave in front of your own tower with a modest amount of jungle pressure (successful ganks being a bonus) can destroy any semblance of his presence in lane.
Post-6, be wary of Kassadin's
Kassadin's Passive and
Kassadin's late game is potent. Avoid letting Kassadin free farm or stalling the game out for too long without achieving anything. Punish his early game with proper wave manipulation and gank setups so he can't transition smoothly as the game progresses.
When it comes to team fighting, Kassadin will try to assassinate targets in the backline. He will usually hide of to the side to begin with, so make sure the sides are warded when sieging or fighting.
At level 6 when Kassadin gets access to his
Rod of Ages, Archangel's Staff, and Lich Bane all change Kassadin's dynamics regarding how he's played. Adapt your playstyle accordingly when he gets each item as he becomes inherently stronger.
At level 16, Kassadin's teamfighting and mobility potential are unmatched. His