Don't engage with melee trades when Gangplanks Passive is up. It deals true damage and has a static cooldown of 15 seconds. Also, destroying his Barrels
will give him his Passive back instantly, so disengage after getting hit.
have a high cooldown of 18 secs early. If he misses his first combo- you can trade back safely. But be aware, he can place 3 barrels shortly after one another.
Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game, so putting him behind will make it harder for him to take over the map.
Don't overstack your CC on Gangplank as he can use his
to remove all CC on him. But his
has an high cooldown, so try to use these cooldown-windows to trade and skirmish with him.
cooldown (180/160/140), as every 1v1 / 2v2 can be turned into an 1v2 / 2v3 while he's somewhere else on the map.
Gangplank is really depending on his Barrels
in the mid and late game. If you can deny him his combos, he'll have a hard time dealing damage in teamfights.
Watch out for Gangplanks level 2 power spike. He can easily all-in you if you get hit by a Barrel
. Also, be careful when Gangplank reaches level 13 as the duration at which his barrel health point decreases drops down to 0.5 seconds.
When Gangplank reaches his first Item-power spike with Trinity Force, it will greatly increase his poking and fighting ability. Make sure to adapt and play cautiously when Barrels
Gangplank is an insanely good split pusher as his Passive is activatable on turrets and with his Barrels
, he has good waveclear. Don’t let him farm freely and take your towers by collapsing on or matching his split push.