Win 50.7% • Pick 3% • Ban 0.4%
Win 51.36% • Default build
Spooky Ghosts Bard
Win 51.31% • Default build
Best runes for the selected Bard build:
Passively causes magical chimes to spawn, which Bard can collect to gain experience, mana, and a burst of speed. Also buffs auto-attack damage over the course of the game.
Bard fires a missile that slows the first enemy struck and passes through it. If it hits a wall will stun that enemy, and if it hits another enemy it will stun both.
Generates a healing shrine which disappears after healing the first ally that touches it.
Opens a portal in nearby terrain that allies and enemies can take for a one way trip to the other side. Allies + Bard travel at an increased speed.
Bard shoots a long-range AOE that puts everything inside (including allies and turrets) in stasis for a brief period.
Utilising your Magical Journey is key to roaming and setting up ganks for your Jungler. Use your E from out of vision to make landing your Q and an auto attack easier.
Use your Q on the enemy to slow them, then use an empowered auto to deal lots of damage. You can use your Q while they're near a minion for a stun instead of a slow.
Use your Ultimate to put the enemy in stasis. Reposition so you're able to land a stun with your Q and then finish the combo up with an auto attack.
Pick up Chimes that are close by whenever possible, but don’t leave lane to get them if there are minions in lane as you will miss out on XP.
Use your Magical Journey (
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